Thursday, January 21, 2010

Editor, Octree, Quadtree, Terrain, Portal culling

I am working on the Octree and Quadtree implementation first using generics so I only have to make each once.

When this is complete, I will work on overloading the Model processor so that vertices are loaded for creation of a bounding sphere and AABB.

Afterwards I will Start work on the ingame editor so that levels can be made easily.
This will allow me to load the level placing each object with the correct scale, position, rotation, and effects.

When I can make levels, the bullets will start flying again accurately.

After bullets are flying, animations and sound will begin leading to a more complete game.
I hope to begin february with some AI development.

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